In practical terms, a
transform is
a matrix used to position, scale, and rotate
instances
in a scene. This is achieved by multiplying the matrix with the
object-space positions of all vertices of the mesh that makes up the
instance, during rendering. The type of transforms in the
io7m-r1 package is the
KTransformType
which, at the time of writing, is implemented by two specific types that
are documented in the following sections.