M
- The type of shader parameterspublic interface R2ShaderLightSingleType<M extends R2LightSingleReadableType> extends R2ShaderType<M>, R2ShaderLightSingleUsableType<M>
delete, wrap
onReceiveBoundGeometryBufferTextures, onReceiveValues
environment, onActivate, onDeactivate, onValidate, shaderID, shaderParametersType, shaderProgram
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