public interface R2DepthShaderBasicParametersType extends R2DepthShaderBasicParametersValuesType
Modifier and Type | Method and Description |
---|---|
default R2Texture2DUsableType |
albedoTexture()
An albedo map which is used primarily used to determine the opacity
of the shaded surface.
|
default double |
alphaDiscardThreshold()
The threshold value that defines whether or not the surface fragment will
be discarded.
|
R2TextureDefaultsType |
textureDefaults() |
R2TextureDefaultsType textureDefaults()
textureDefaults
in interface R2DepthShaderBasicParametersValuesType
default R2Texture2DUsableType albedoTexture()
R2DepthShaderBasicParametersValuesType
An albedo map which is used primarily used to determine the opacity of the shaded surface.
albedoTexture
in interface R2DepthShaderBasicParametersValuesType
default double alphaDiscardThreshold()
R2DepthShaderBasicParametersValuesType
0.0
will
result in no fragments ever being discarded.alphaDiscardThreshold
in interface R2DepthShaderBasicParametersValuesType
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