@NonNullByDefault
See: Description
Interface | Description |
---|---|
R2DepthShaderBasicParametersType |
The type of parameters for the basic depth shader.
|
R2DepthShaderBasicParametersValuesType |
The type of parameters for basic depth shaders.
|
R2DepthShaderBasicStippledParametersType |
The type of parameters for the basic stippled depth shader.
|
R2RefractionMaskedDeltaParametersType |
Parameters for the refractive masked delta shader.
|
R2SurfaceShaderBasicParametersType |
Parameters for the basic surface shader.
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R2SurfaceShaderBasicParametersValuesType |
Parameters for basic surfaces.
|
R2SurfaceShaderBasicReflectiveParametersType |
Parameters for the basic reflective surface shader.
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R2SurfaceShaderBasicStippledParametersType |
Parameters for the basic stippled surface shader.
|
R2TranslucentShaderBasicParametersType |
The type of parameters for the basic translucent shader.
|
Class | Description |
---|---|
R2DepthShaderBasicBatched |
Basic depth shader for single instances.
|
R2DepthShaderBasicParameters |
The type of parameters for the basic depth shader.
|
R2DepthShaderBasicParameters.Builder |
Builds instances of type
R2DepthShaderBasicParameters . |
R2DepthShaderBasicSingle |
Basic depth shader for single instances.
|
R2DepthShaderBasicStippledParameters |
The type of parameters for the basic stippled depth shader.
|
R2DepthShaderBasicStippledParameters.Builder |
Builds instances of type
R2DepthShaderBasicStippledParameters . |
R2DepthShaderBasicStippledSingle |
Basic depth shader for single instances.
|
R2LightShaderAmbientSingle |
Ambient light shader for single lights.
|
R2LightShaderDirectionalSpecularSingle |
Directional light shader for single lights.
|
R2LightShaderProjectiveLambertBlinnPhongShadowVarianceSingle |
Projective light shader for single lights.
|
R2LightShaderProjectiveLambertBlinnPhongSingle |
Projective light shader for single lights.
|
R2LightShaderProjectiveLambertShadowVarianceSingle |
Projective light shader for single lights.
|
R2LightShaderProjectiveLambertSingle |
Projective light shader for single lights.
|
R2LightShaderSphericalLambertBlinnPhongSingle |
Spherical light shader for single lights.
|
R2LightShaderSphericalLambertPhongSingle |
Spherical light shader for single lights.
|
R2LightShaderSphericalLambertSingle |
Spherical light shader for single lights.
|
R2MaskShaderBatched |
Shader for masking single instances.
|
R2MaskShaderSingle |
Shader for masking single instances.
|
R2RefractionMaskedDeltaParameters |
Parameters for the refractive masked delta shader.
|
R2RefractionMaskedDeltaParameters.Builder |
Builds instances of type
R2RefractionMaskedDeltaParameters . |
R2RefractionMaskedDeltaShaderBatched |
Shader for refracting batched instances.
|
R2RefractionMaskedDeltaShaderBillboarded |
Shader for refracting billboarded instances.
|
R2RefractionMaskedDeltaShaderSingle |
Shader for refracting single instances.
|
R2ShaderDebugColorVerticesWorldPosition |
Debug visualization shader for printing a set of line segments specified in
world space.
|
R2ShaderDebugVisualBatched |
Debug visualization shader for batched instances.
|
R2ShaderDebugVisualBillboarded |
Debug visualization shader for billboarded instances.
|
R2ShaderDebugVisualScreen |
Debug visualization shader for single instances.
|
R2ShaderDebugVisualSingle |
Debug visualization shader for single instances.
|
R2ShaderLogDepthOnlySingle |
A shader that does not output any color data, but does write a logarithmic
depth value.
|
R2StencilShaderScreen |
A stencil-only shader implementation.
|
R2StencilShaderSingle |
A stencil-only shader implementation.
|
R2SurfaceShaderBasicBatched |
Basic deferred surface shader for batched instances.
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R2SurfaceShaderBasicBillboarded |
Basic deferred surface shader for billboarded instances.
|
R2SurfaceShaderBasicParameters |
Parameters for the basic surface shader.
|
R2SurfaceShaderBasicParameters.Builder |
Builds instances of type
R2SurfaceShaderBasicParameters . |
R2SurfaceShaderBasicReflectiveParameters |
Parameters for the basic reflective surface shader.
|
R2SurfaceShaderBasicReflectiveParameters.Builder |
Builds instances of type
R2SurfaceShaderBasicReflectiveParameters . |
R2SurfaceShaderBasicReflectiveSingle |
Basic deferred surface shader for single instances, with pseudo-reflectivity
provided by an environment map.
|
R2SurfaceShaderBasicSingle |
Basic deferred surface shader for single instances.
|
R2SurfaceShaderBasicStippledParameters |
Parameters for the basic stippled surface shader.
|
R2SurfaceShaderBasicStippledParameters.Builder |
Builds instances of type
R2SurfaceShaderBasicStippledParameters . |
R2SurfaceShaderBasicStippledSingle |
Basic deferred surface shader for single instances with alpha stippling.
|
R2TranslucentShaderBasicParameters |
The type of parameters for the basic translucent shader.
|
R2TranslucentShaderBasicParameters.Builder |
Builds instances of type
R2TranslucentShaderBasicParameters . |
R2TranslucentShaderBasicPremultipliedBatched |
Simple translucent shader for batched instances.
|
R2TranslucentShaderBasicPremultipliedBillboarded |
Simple translucent shader for billboarded instances.
|
R2TranslucentShaderBasicPremultipliedSingle |
Simple translucent shader for single instances.
|
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