public interface R2TranslucentShaderBasicParametersType
Modifier and Type | Method and Description |
---|---|
default com.io7m.jtensors.core.parameterized.vectors.PVector4D<R2SpaceRGBAType> |
albedoColor() |
default R2Texture2DUsableType |
albedoTexture()
An albedo map which is used primarily used to determine the opacity
of the shaded surface.
|
default double |
fadeZFar()
A specification of the distance at which instances will be fully faded in.
|
default double |
fadeZNear()
A specification of the distance at which to begin fading in instances.
|
R2TextureDefaultsType |
textureDefaults() |
R2TextureDefaultsType textureDefaults()
default R2Texture2DUsableType albedoTexture()
An albedo map which is used primarily used to determine the opacity of the shaded surface.
default com.io7m.jtensors.core.parameterized.vectors.PVector4D<R2SpaceRGBAType> albedoColor()
default double fadeZNear()
A specification of the distance at which to begin fading in instances. This allows instances to quickly fade out when they get too close to the view plane.
fadeZFar()
default double fadeZFar()
fadeZNear()
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