M
- The type of shader parameterspublic interface R2ShaderLightScreenSingleUsableType<M extends R2LightSingleReadableType> extends R2ShaderLightSingleUsableType<M>, R2ShaderScreenUsableType<M>
onReceiveBoundGeometryBufferTextures, onReceiveValues
environment, onActivate, onDeactivate, onValidate, shaderID, shaderParametersType, shaderProgram
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