M
- The type of shader parameterspublic interface R2ShaderLightSingleUsableType<M extends R2LightSingleReadableType> extends R2ShaderUsableType<M>
Modifier and Type | Method and Description |
---|---|
void |
onReceiveBoundGeometryBufferTextures(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g,
R2GeometryBufferUsableType gbuffer,
com.io7m.jcanephora.core.JCGLTextureUnitType unit_albedo,
com.io7m.jcanephora.core.JCGLTextureUnitType unit_specular,
com.io7m.jcanephora.core.JCGLTextureUnitType unit_depth,
com.io7m.jcanephora.core.JCGLTextureUnitType unit_normals)
Set the bound geometry buffer textures for the current shader.
|
void |
onReceiveValues(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g,
R2ShaderParametersLightType<M> light_parameters)
Set light values.
|
environment, onActivate, onDeactivate, onValidate, shaderID, shaderParametersType, shaderProgram
void onReceiveBoundGeometryBufferTextures(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g, R2GeometryBufferUsableType gbuffer, com.io7m.jcanephora.core.JCGLTextureUnitType unit_albedo, com.io7m.jcanephora.core.JCGLTextureUnitType unit_specular, com.io7m.jcanephora.core.JCGLTextureUnitType unit_depth, com.io7m.jcanephora.core.JCGLTextureUnitType unit_normals)
Set the bound geometry buffer textures for the current shader.
This method will be called exactly once between calls to R2ShaderUsableType.onActivate(JCGLInterfaceGL33Type)
and R2ShaderUsableType.onValidate()
.
g
- An OpenGL interfacegbuffer
- The geometry bufferunit_albedo
- The texture unit to which the geometry buffer's
albedo/emissive texture is boundunit_specular
- The texture unit to which the geometry buffer's
specular texture is boundunit_depth
- The texture unit to which the geometry buffer's
depth/stencil texture is boundunit_normals
- The texture unit to which the geometry buffer's
normalvoid onReceiveValues(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g, R2ShaderParametersLightType<M> light_parameters)
Set light values.
This method will be called once for each light that uses the current shader.
This method will be called after a call to R2ShaderUsableType.onActivate(JCGLInterfaceGL33Type)
and before a call to R2ShaderUsableType.onValidate()
.
g
- An OpenGL interfacelight_parameters
- The light parametersCopyright © 2017 <code@io7m.com> http://io7m.com