M
- The type of shader parameterspublic interface R2ShaderLightProjectiveType<M extends R2LightProjectiveReadableType> extends R2ShaderLightVolumeSingleType<M>, R2ShaderLightProjectiveUsableType<M>
delete, wrap
onReceiveProjectiveLight
onReceiveVolumeLightTransform
onReceiveBoundGeometryBufferTextures, onReceiveValues
environment, onActivate, onDeactivate, onValidate, shaderID, shaderParametersType, shaderProgram
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