public final class R2LightShaderProjectiveLambertSingle extends R2AbstractLightProjectiveShader<R2LightProjectiveReadableType>
R2AbstractLightProjectiveShader.State
Modifier and Type | Method and Description |
---|---|
static R2LightShaderProjectiveLambertSingle |
create(com.io7m.jcanephora.core.api.JCGLShadersType in_shaders,
R2ShaderPreprocessingEnvironmentReadableType in_shader_env,
R2IDPoolType in_pool)
Construct a new shader.
|
protected void |
onActualReceiveBoundGeometryBufferTextures(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g,
R2GeometryBufferUsableType gbuffer,
com.io7m.jcanephora.core.JCGLTextureUnitType unit_albedo,
com.io7m.jcanephora.core.JCGLTextureUnitType unit_specular,
com.io7m.jcanephora.core.JCGLTextureUnitType unit_depth,
com.io7m.jcanephora.core.JCGLTextureUnitType unit_normals) |
protected void |
onActualReceiveProjectiveLight(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g,
R2MatricesProjectiveLightValuesType m) |
protected void |
onActualReceiveValues(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g,
R2ShaderParametersLightType<R2LightProjectiveReadableType> light_parameters) |
protected void |
onActualReceiveVolumeLightTransform(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g,
R2MatricesVolumeLightValuesType m) |
Class<R2LightProjectiveReadableType> |
shaderParametersType() |
onCheckActivated, onCheckDeactivated, onCheckGetFSM, onCheckValidated, onReceiveBoundGeometryBufferTextures, onReceiveProjectiveLight, onReceiveValues, onReceiveVolumeLightTransform
delete, environment, isDeleted, onActivate, onDeactivate, onValidate, shaderID, shaderProgram
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
delete, wrap
environment, onActivate, onDeactivate, onValidate, shaderID, shaderProgram
public static R2LightShaderProjectiveLambertSingle create(com.io7m.jcanephora.core.api.JCGLShadersType in_shaders, R2ShaderPreprocessingEnvironmentReadableType in_shader_env, R2IDPoolType in_pool)
in_shaders
- A shader interfacein_shader_env
- A shader preprocessing environmentin_pool
- The ID poolpublic Class<R2LightProjectiveReadableType> shaderParametersType()
protected void onActualReceiveBoundGeometryBufferTextures(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g, R2GeometryBufferUsableType gbuffer, com.io7m.jcanephora.core.JCGLTextureUnitType unit_albedo, com.io7m.jcanephora.core.JCGLTextureUnitType unit_specular, com.io7m.jcanephora.core.JCGLTextureUnitType unit_depth, com.io7m.jcanephora.core.JCGLTextureUnitType unit_normals)
onActualReceiveBoundGeometryBufferTextures
in class R2AbstractLightProjectiveShader<R2LightProjectiveReadableType>
protected void onActualReceiveValues(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g, R2ShaderParametersLightType<R2LightProjectiveReadableType> light_parameters)
onActualReceiveValues
in class R2AbstractLightProjectiveShader<R2LightProjectiveReadableType>
protected void onActualReceiveVolumeLightTransform(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g, R2MatricesVolumeLightValuesType m)
onActualReceiveVolumeLightTransform
in class R2AbstractLightProjectiveShader<R2LightProjectiveReadableType>
protected void onActualReceiveProjectiveLight(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g, R2MatricesProjectiveLightValuesType m)
onActualReceiveProjectiveLight
in class R2AbstractLightProjectiveShader<R2LightProjectiveReadableType>
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