Package | Description |
---|---|
com.io7m.r2.core.debug |
Types and functions associated with debugging.
|
com.io7m.r2.core.shaders.abstracts |
Default abstract shaders.
|
com.io7m.r2.core.shaders.provided |
Default provided shaders.
|
com.io7m.r2.core.shaders.types |
Shader types.
|
com.io7m.r2.filters |
Default provided filters.
|
Modifier and Type | Class and Description |
---|---|
class |
R2DebugShaderLightDirectionalConstantSingle
Directional light shader that ignores the surface and applies a constant
color.
|
class |
R2DebugShaderLightSphericalAttenuationSingle
Spherical light shader that mostly ignores the surface and applies the light
color multiplied by the light attenuation over distance.
|
class |
R2DebugShaderLightSphericalConstantSingle
Spherical light shader that ignores the surface and applies a constant
color.
|
Modifier and Type | Class and Description |
---|---|
class |
R2AbstractDepthShaderBatched<M>
An abstract shader implementation that checks state transitions for
correctness.
|
class |
R2AbstractDepthShaderSingle<M>
An abstract shader implementation that checks state transitions for
correctness.
|
class |
R2AbstractFilterShader<M>
An abstract shader implementation that checks state transitions for
correctness.
|
class |
R2AbstractInstanceShaderBatched<M>
An abstract shader implementation that checks state transitions for
correctness.
|
class |
R2AbstractInstanceShaderBillboarded<M>
An abstract shader implementation that checks state transitions for
correctness.
|
class |
R2AbstractInstanceShaderSingle<M>
An abstract shader implementation that checks state transitions for
correctness.
|
class |
R2AbstractInstanceShaderSingleScreen<M>
An abstract shader implementation that checks state transitions for
correctness.
|
class |
R2AbstractLightProjectiveShader<M extends R2LightProjectiveReadableType>
An abstract shader implementation that checks state transitions for
correctness.
|
class |
R2AbstractLightProjectiveWithShadowShader<M extends R2LightProjectiveWithShadowReadableType>
An abstract shader implementation that checks state transitions for
correctness.
|
class |
R2AbstractLightScreenShaderSingle<M extends R2LightSingleReadableType>
An abstract shader implementation that checks state transitions for
correctness.
|
class |
R2AbstractLightVolumeShaderSingle<M extends R2LightVolumeSingleReadableType>
An abstract shader implementation that checks state transitions for
correctness.
|
class |
R2AbstractShader<S extends Enum<S>,M>
An abstract shader implementation.
|
class |
R2AbstractTranslucentInstanceShaderBatched<M>
An abstract shader implementation that checks state transitions for
correctness.
|
class |
R2AbstractTranslucentInstanceShaderBillboarded<M>
An abstract shader implementation that checks state transitions for
correctness.
|
class |
R2AbstractTranslucentInstanceShaderSingle<M>
An abstract shader implementation that checks state transitions for
correctness.
|
Modifier and Type | Class and Description |
---|---|
class |
R2DepthShaderBasicBatched
Basic depth shader for single instances.
|
class |
R2DepthShaderBasicSingle
Basic depth shader for single instances.
|
class |
R2DepthShaderBasicStippledSingle
Basic depth shader for single instances.
|
class |
R2LightShaderAmbientSingle
Ambient light shader for single lights.
|
class |
R2LightShaderDirectionalSpecularSingle
Directional light shader for single lights.
|
class |
R2LightShaderProjectiveLambertBlinnPhongShadowVarianceSingle
Projective light shader for single lights.
|
class |
R2LightShaderProjectiveLambertBlinnPhongSingle
Projective light shader for single lights.
|
class |
R2LightShaderProjectiveLambertShadowVarianceSingle
Projective light shader for single lights.
|
class |
R2LightShaderProjectiveLambertSingle
Projective light shader for single lights.
|
class |
R2LightShaderSphericalLambertBlinnPhongSingle
Spherical light shader for single lights.
|
class |
R2LightShaderSphericalLambertPhongSingle
Spherical light shader for single lights.
|
class |
R2LightShaderSphericalLambertSingle
Spherical light shader for single lights.
|
class |
R2MaskShaderBatched
Shader for masking single instances.
|
class |
R2MaskShaderSingle
Shader for masking single instances.
|
class |
R2RefractionMaskedDeltaShaderBatched
Shader for refracting batched instances.
|
class |
R2RefractionMaskedDeltaShaderBillboarded
Shader for refracting billboarded instances.
|
class |
R2RefractionMaskedDeltaShaderSingle
Shader for refracting single instances.
|
class |
R2ShaderDebugColorVerticesWorldPosition
Debug visualization shader for printing a set of line segments specified in
world space.
|
class |
R2ShaderDebugVisualBatched
Debug visualization shader for batched instances.
|
class |
R2ShaderDebugVisualBillboarded
Debug visualization shader for billboarded instances.
|
class |
R2ShaderDebugVisualScreen
Debug visualization shader for single instances.
|
class |
R2ShaderDebugVisualSingle
Debug visualization shader for single instances.
|
class |
R2ShaderLogDepthOnlySingle
A shader that does not output any color data, but does write a logarithmic
depth value.
|
class |
R2StencilShaderScreen
A stencil-only shader implementation.
|
class |
R2StencilShaderSingle
A stencil-only shader implementation.
|
class |
R2SurfaceShaderBasicBatched
Basic deferred surface shader for batched instances.
|
class |
R2SurfaceShaderBasicBillboarded
Basic deferred surface shader for billboarded instances.
|
class |
R2SurfaceShaderBasicReflectiveSingle
Basic deferred surface shader for single instances, with pseudo-reflectivity
provided by an environment map.
|
class |
R2SurfaceShaderBasicSingle
Basic deferred surface shader for single instances.
|
class |
R2SurfaceShaderBasicStippledSingle
Basic deferred surface shader for single instances with alpha stippling.
|
class |
R2TranslucentShaderBasicPremultipliedBatched
Simple translucent shader for batched instances.
|
class |
R2TranslucentShaderBasicPremultipliedBillboarded
Simple translucent shader for billboarded instances.
|
class |
R2TranslucentShaderBasicPremultipliedSingle
Simple translucent shader for single instances.
|
Modifier and Type | Interface and Description |
---|---|
interface |
R2ShaderDepthBatchedType<M>
The type of shaders for rendering the depths of batched instances.
|
interface |
R2ShaderDepthSingleType<M>
The type of shaders for rendering the depths of single instances.
|
interface |
R2ShaderFilterType<M>
The type of shaders for implementing full-screen filters.
|
interface |
R2ShaderInstanceBatchedType<M>
The type of shaders for rendering the surfaces of batched instances into a
geometry buffer.
|
interface |
R2ShaderInstanceBillboardedType<M>
The type of shaders for rendering the surfaces of billboarded instances into
a geometry buffer.
|
interface |
R2ShaderInstanceSingleScreenType<M>
The type of shaders for rendering the surfaces of single full-screen
instances.
|
interface |
R2ShaderInstanceSingleType<M>
The type of shaders for rendering the surfaces of single instances.
|
interface |
R2ShaderLightProjectiveType<M extends R2LightProjectiveReadableType>
The type of single-instance projective light shaders.
|
interface |
R2ShaderLightProjectiveWithShadowType<M extends R2LightProjectiveWithShadowReadableType>
The type of single-instance projective light shaders with shadows.
|
interface |
R2ShaderLightScreenSingleType<M extends R2LightSingleReadableType>
The type of single-instance light shaders that operate on full-screen quads.
|
interface |
R2ShaderLightSingleType<M extends R2LightSingleReadableType>
The type of single-instance light shaders.
|
interface |
R2ShaderLightVolumeSingleType<M extends R2LightVolumeSingleReadableType>
The type of single-instance light shaders.
|
interface |
R2ShaderScreenType<M>
The type of shaders for rendering screen-sized quads.
|
interface |
R2ShaderTranslucentInstanceBatchedType<M>
The type of shaders for rendering the surfaces of translucent batched
instances.
|
interface |
R2ShaderTranslucentInstanceBillboardedType<M>
The type of shaders for rendering the surfaces of translucent billboarded
instances.
|
interface |
R2ShaderTranslucentInstanceSingleType<M>
The type of shaders for rendering the surfaces of translucent single
instances.
|
interface |
R2ShaderTranslucentType<M>
The type of translucent shaders.
|
Modifier and Type | Class and Description |
---|---|
class |
R2ShaderFilterBilateralBlurDepthAwareHorizontal4f
A bilateral depth-aware blur horizontal RGBA shader.
|
class |
R2ShaderFilterBilateralBlurDepthAwareVertical4f
A bilateral depth-aware blur vertical RGBA shader.
|
class |
R2ShaderFilterBoxBlurHorizontal4f
A horizontal RGBA box blur shader.
|
class |
R2ShaderFilterBoxBlurVertical4f
A vertical RGBA box blur shader.
|
class |
R2ShaderFilterDebugEyePosition
A shader that recovers the eye-space position of the g-buffer surface.
|
class |
R2ShaderFilterDebugEyeZ
A shader that recovers the eye-space Z value of the g-buffer surface.
|
class |
R2ShaderFilterEmission
An emission shader that copies the emissive parts of an image.
|
class |
R2ShaderFilterFogDepth
A shader that renders fog based on depth.
|
class |
R2ShaderFilterFogDepthLinear
A shader that renders linear fog based on depth.
|
class |
R2ShaderFilterFogDepthQuadratic
A shader that renders quadratic fog based on depth.
|
class |
R2ShaderFilterFogDepthQuadraticInverse
A shader that renders inverse quadratic fog based on depth.
|
class |
R2ShaderFilterFXAAA
An FXAA shader.
|
class |
R2ShaderFilterLightApplicator
A light applicator shader.
|
class |
R2ShaderFilterOcclusionApplicator
An occlusion applicator shader.
|
class |
R2ShaderFilterTextureShow
An image sink shader that copies a texture to the first output.
|
class |
R2ShaderSSAO
An SSAO shader.
|
Copyright © 2017 <code@io7m.com> http://io7m.com